![]() The game features the traditional multiplayer modes of the series, but also includes two new options: Deniable Ops and Co-op. ![]() ![]() Speaking of multiplayer, Conviction goes that extra mile this time, and while the multiplayer options in previous games have always been interesting and unique, this time fans are in for a real treat. Still, the more powerful toys are there to play with, and will certainly spice up multiplayer. Sadly, as good as the selection of weapons is, I’m certain most players will take my route, and spend the majority of the game using a silenced pistol like the Five-Seven and the silenced MP5. Most notably, this often increases the number of targets Sam can mark using the Mark and Execute skill. Certain people, often key scripted foes, can be grabbed and ruffed up, and by banging their heads on bathroom sinks, mixing decks and even stabbing them in the shoulder with the American flag, to name but a few techniques, Sam can always get the info he needs.Īs seems to be a standard feature these days, Sam’s weapons, once found in the field, can be pimped out with laser sights, stocks, extended clips and so on, increasing their effectiveness. The new interactive interrogation is a nifty little feature, albeit not as impressive as we’ve been led to believe. Other new elements also help to freshen Sam’s adventures up. Yes, this is still a very similar game, but it really does play and feel fresh at the same time. The improvements in combat and stealth are certainly the main draw of the show here, and both succeed in evolving the franchise, keeping it fresh and current. If you’re the type who avoids black-and-white movies like the plague, this may not impress. This is a bit of a double edged sword, though, and as Sam likes to stay hidden, you’ll spend a good deal of the game in black and white. This works well, and although still a clear sign of Sam’s current camouflage state, it’s more natural, and is a good way to handle things. Instead the game renders everything in black and white when Sam is safely hidden, and then bleeds out everything to colour when he’s not. ![]() Sam can’t, initially at least (until the new sonar goggles are found), see in the dark, and there’s no light meter to show you how well Sam is hidden. Most notable is the lack of the game’s iconic goggles. Splinter Cell, even with more of a focus on combat, is still all about stealth, though, and changes have been made here too. In fact, the game is often at its best when you’re discovered, and the nail-biting game of cat and mouse that you play with the game’s above average AI is enjoyable. This time, though, this isn’t the case, and even if you’re discovered, you can regroup and carry on. Often in previous games, you’d simply reload or let your foes kill Sam, so you could start again. It’s a great feature, not least in that it finally kills off one of Splinter Cell‘s big issues: the inability to recover easily if you make a mistake. However, there’s much more scope than simply flanking here, and by combining this system with some of Sam’s gadgets, such as a remote mine, you can create some truly satisfying traps. This may sound like a cop-out, but the actual result is a very cool and valuable skill that you’ll end up saving for those tricky moments when the odds are against you.Īnd, if you play the game on the hardest level (a very good idea, as this isn’t a very long game…) you’ll really need to make use of this skill, as well as develop a real eye for tactical positioning. What we’re talking about is carefully executed headshots, silent death-from-above kills and the game’s new mark and execute system.īy killing a foe with a hand-to-hand attack you gain access to this special ability and, once earned, you can tag a number of targets and then press Y and Sam will effortlessly take out each and every one. Sam can still skulk around in the dark, and can use walls for cover, but this time it’s all about planning your attack, and taking out foes carefully while attempting to stay undetected.įoes can be grabbed and dragged away, used as human shields and silently dispatched, but this time combat is more at the forefront, even if the goal is to remain unnoticed. This time there’s a much more organic feel. Stealth is still key, of course, but gone are the rigid combat mechanics and clunky stealth elements of before. Replacing the previous game’s overly linear and scripted stealth system, which punished you unforgivably for any slip-up, resulting in a game of pure trial and error, Conviction now possesses a much more free-form and forgiving mechanic.
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