![]() When you get right down to it i would say gorefist are hands down better.Adventure games have been around for over forty years! Hard to believe, isn’t it? We’ve seen plenty of classics over the decades, and new gems are still being produced today. Lastly there is essentially a limit on the amount of attacks you can expect to make but depending on what you're fighting the number of saving throws could be dramatically high (think skeleton horde). The gorefist hit for a mortal on a save roll of 6 regardless of rend and are much more likely to not be negated. Third, even if you reroll hit rolls of 1 you still have to make a 4+ wound roll and then the opponent get a no rend saving throw. Secondly someone raised the argument that the dual axe buff comes into play with the no respite rule, however, this is kinda a null point as to activate no respite you would of had to already have rolled numerous saving throws where gorefist could have been useful. In addition to that alot of those buffs are situational and/or not guaranteed. This whole gorefist vs dual axe debate is a sticky subject for a number of reasons.įirst off yes you can get aloy of extra attacks on Blood Warriors but as someone else pointed out there is better things to dump that many buffs on. Then you can put your offensive resources into Reapers or Reaver blocks. My idea is to use the Bloodmad with a 10 man Blood Warrior unit for more of kamakazi/screening unit, and then use the 2x5 man units to hunt down weak support units/fight other small enemy units on objectives. You woulnd't use them to be your main fighting force, but they can quickly get to your enemies units holding objectives or weaker enemy support units if they are left unattended. I can see three units of 5 in the Bloodmad battalion working out well. So if you are like me and plan on using Blood Warriors as really fast objective grabbers/screeners then the gorefist seems better. Although I do think that you have better things to buff with attacks then Bloodwarriors. So just based off my opinions and experience I dont think there is a clear best choice overall. Gorefists depend on how many attacks are coming in so their usefulness depends on what is attacking them which is less controllable. Since each bloodwarrior could attack 4-10 times depending on buffs and if they attack first and then die, rerolling ones will always be useful but you have to go through the normal attack sequence to cause more damage. I think which is best depends on what you are facing and I dont think there is a clear winner. I chose gorefists mostly for aesthetics and because since they do mortal wounds I figure they will result in more consistent damage if I have to make a similar amount of armour saves. Would like to hear some more voices on which of the wargear options is overall the better choice for blood warriors. Yet i see a lot of people go for the gorefists. 1 person said going with the goreaxes means taking the most out of your warriors, because you’ll be using the re-rolling 1’s when you attack and when you die. So for bloodreavers i decided to definitely go with meatripper axes, i’m convinced they are better. General - Command Trait: Master Decapitator - Artefact: Crowncleaver ![]() Well I've taken the advice into consideration of every and this is my final revised first list I'm going to be running for awhile: If push comes to shove I can spend a CP to ensure something is immune to battleshock, same as Exalted Deathbringer, but I don't need to worry about positioning as much albeit it will only effect 1 unit. I was talking to another buddy and he convinced me to change up my battleline, so now my Bloodreavers are just a tarpit (sort of) and my Blood Warriors are objective campers while my Khorgoraths and Skullreapers do the heavy lifting with copious support. ![]() I can't remember which page someone posted all the battalion leaks either so I'm just running with what I know haha. Honestly I would love to run the Bloodmad Warband, I just don't know its point cost or the rules of what exactly it does.
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